Amicitia

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Access

  • Baselevel 215+
  • Warp/walk to Einbroch Field 08
  • go to the bottom of the map
  • talk to Lara (ein_fild08 156, 96)

Lara.png
Note:

Exp Quests

The exp quest can be accepted in the main office at the board. Here you can find more information.

Gear

Magical & Crimson Booster

Every Monster in Amicitia has a low chance to drop 19241.png Magical Booster [1] .

Item Booster Amplifier Enchants
19241.png Magical Booster [1] 23308.png Booster Amplifier Boost.png
19245.png Crimson Booster [1] There is a low chance of transforming Magical Booster into Crimson Booster. (You still get enchant on Crimson Booster)
Crimson Booster can't be enchanted by 23308.png Booster Amplifier . So that means you must find a new 19241.png Magical Booster [1] to process enchantment again.

19241.png Magical Booster [1] can be enchanted by using 23308.png Booster Amplifier as enchant material. 23308.png Booster Amplifier can be bought at Muzaszir with 1m zeny or 2 Nyangvine Fruits.
2 options will be given randomly.
If you get unwanted options: You can re-enchant it as much as you want as long as you have enough zeny or Nyangvine Fruit to buy 23308.png Booster Amplifier .

In addition, both Magical Booster and Crimson Booster can combo with Violet Halo.
20940.png Violet Halo [1] The blinking violet wings are floating behind the back.
The reality seems to be a small size hologram projector.
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Indestructible in battle
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MATK +20
Increases Ranged Physical Damage by 3%.
Increases Critical Damage by 3%.
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For each 3 Refine Levels:
MATK +20
Increases Ranged Physical Damage by 3%.
Increases Critical Damage by 3%.
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Refine Level +11:
Decreases After Cast Delay by 4%.
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When equipped with Magical Booster[1]:
Decreases Variable Casting Time by 30%.
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When equipped with Crimson Booster[1]:
Increases Ranged Physical Damage by 14%.
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When equipped with Sigrun's Wings/Sigrun's Wings[1]:
Increases Critical Damage by 14%.
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When equipped with Dark Blinkers/Dark Blinkers [1]:
Decreases After Cast Delay by 6%.
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Type: Garment
Defense: 0
Weight: 10
Armor Level: 1
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Requirement: None

Victorious Wing Ears

Every Monster in Amicitia has a low chance to drop 400001.png Victory Wing Ears and 400002.png Victory Wing Ears [1] .

Item Booster Amplifier Enchants
400002.png Victory Wing Ears [1] 100009.png Joy of Victory Vict.png
Victorious Wing Ears [1] can be enchanted by using 100009.png Joy of Victory as enchant material.

100009.png Joy of Victory can be bought at Muzaszir with 1m zeny or 2 Nyangvine Fruits.
2 options will be given randomly.
If you get unwanted options: You can re-enchant it as much as you want as long as you have enough zeny or Nyangvine Fruit to buy 100009.png Joy of Victory .


Feather in Mouth

Every Monster in Amicitia has a low chance to drop 420030.png Feather in Mouth .

Item Description
420030.png Feather in Mouth A feather with a sleek appearance.
If you bite it in your mouth, it can make a sound like a flute.
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Increases Ranged Physical Damage by 5%.
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Type: Headgear
Defense: 0
Position: Low
Weight: 1
Armor Level: 1
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Requirement: None

Rough Core

Every Monster in Amicitia has a low chance to drop 490159.png Rough Core [1] .

Item Description
490159.png Rough Core [1] A core that traps unstabilized powerful energy.
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MaxHP -3%
Critical +10
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Decreases Variable Casting Time by 10%.
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When equipped with Violet Halo and Magical Booster[1]:
Increases Magical Damage with every element by 5%.

Refine Level of Violet Halo is +7 or higher:
Increases Magical Damage against monsters of Boss class by 15%.

Refine Level of Violet Halo is +9 or higher:
Increases Magical Damage with every element by additional 5%.
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When equipped with Violet Halo and Crimson Booster[1]:
Increases Ranged Physical Damage by 5%.

Refine Level of Violet Halo is +7 or higher:
Critical +10

Refine Level of Violet Halo is +9 or higher:
Increases Ranged Physical Damage by additional 5%.
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When equipped with Violet Halo and Sigrun's Wings[1]:
Increases Melee Physical Damage by 5%.

Refine Level of Violet Halo is +7 or higher:
Perfect HIT +10%

Refine Level of Violet Halo is +9 or higher:
Increases Melee Physical Damage by additional 10%.
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When equipped with Violet Halo and Dark Blinder[1]:
Decreases After Cast Delay by 5%.

Refine Level of Violet Halo is +7 or higher:
Increases Physical Damage against monsters of Boss class by 15%.

Refine Level of Violet Halo is +9 or higher:
Decreases Fixed Casting Time by 0.2 seconds.
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Type: Accessory
Defense: 10
Weight: 50
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Requirement:
Base Level 150

Monsters

Fortified Weapons

Level 1

Monster Level HP Size/Race/Element Card
20924.gif
[1]
227 5.814.712 Medium/Brute/Earth 3 MaxHP +10%
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Base Level at least 200:
MaxHP +10%
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Type: Card
Compound on: Armor
Weight: 1
20925.gif
[2]
228 6.140.768 Medium/DemiHuman/Wind 3 MATK +15
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Increases Magical Damage with Wind element by 7%.
Increases SP Consumption by 5%.
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Type: Card
Compound on: Headgear
Weight: 1
20926.gif
[3]
229 5.766.824 Medium/Brute/Fire 3 MATK +15
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Increases Magical Damage with Fire element by 7%.
Increases SP Consumption by 5%.
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Type: Card
Compound on: Headgear
Weight: 1
20927.gif
[4]
230 6.092.880 Medium/Formless/Water 3 MATK +15
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Increases Magical Damage with Water element by 7%.
Increases SP Consumption by 5%.
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Type: Card
Compound on: Headgear
Weight: 1

Level 2

Monster Level HP Size/Race/Element Card
20920.gif
[5]
243 9.064.251 Small/Formless/Fire 3 MATK +15
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Increases Magical Damage with Shadow element by 7%.
Increases SP Consumption by 5%.
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Type: Card
Compound on: Headgear
Weight: 1
20921.gif
[6]
244 8.900.729 Medium/Brute/Water 3 MATK +15
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Increases Magical Damage with Earth element by 7%.
Increases SP Consumption by 5%.
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Type: Card
Compound on: Headgear
Weight: 1
20922.gif
[7]
244 8.700.729 Medium/Plant/Wind 3 For each 10 base INT:
MATK +5
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Base INT at least 125:
MATK +60
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Type: Card
Compound on: Garment
Weight: 1
20923.gif
[8]
244 9.300.729 Medium/DemiHuman/Earth 3 For each 10 base LUK:
Critical +2
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Base LUK at least 125:
Increases Critical Damage by 30%.
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Type: Card
Compound on: Garment
Weight: 1
20928.gif
[9]
245 334.435.343 Large/Formless/Neutral 3 MATK +10%
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Increases SP Consumption by 50%.
Increases Magical Damage against Undead and Dragon race by 50%.
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Type: Card
Compound on: Shoes
Weight: 1


Fortified Weapons

This Weapons can be drop by killing the Monster inside Amicitia Level 1 and 2.

Item Drop
640013.png Fortified Staff [2]

A weapon enhanced by using Etel's magical power.
New abilities that had not been discovered before began to emerge.
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Indestructible in battle
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MATK +240
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For each 2 Refine Levels:
Increases damage of Frozen Slash by 5%.
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For each 4 Refine Levels:
Increases Magical Damage with every element by 2%.
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Type: Two-Handed Staff
Attack: 140
Weight: 210
Weapon Level: 5
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Requirement:
Base Level 200
Arch Mage

510053.png Fortified Dagger [2]

A weapon enhanced by using Etel's magical power.
New abilities that had not been discovered before began to emerge.
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MATK +180
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For each 2 Refine Levels:
Increases damage of Red Flame Cannon and Cold Blooded Cannon by 4%.
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For each 4 Refine Levels:
Increases Magical Damage with every element by 2%.
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Type: Dagger
Attack: 160
Weight: 110
Weapon Level: 5
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Requirement:
Base Level 200
Shinkiro, Shiranui

530009.png Fortified Spear [2]

A weapon enhanced by using Etel's magical power.
New abilities that had not been discovered before began to emerge.
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For each 2 Refine Levels:
Increases damage of Shield Shooting by 5%.
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For each 4 Refine Levels:
Increases Ranged Physical Damage by 2%.
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Type: One-Handed Spear
Attack: 200
Weight: 140
Weapon Level: 5
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Requirement:
Base Level 200
Imperial Guard

540013.png Fortified Book [2]

A weapon enhanced by using Etel's magical power.
New abilities that had not been discovered before began to emerge.
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Indestructible in battle
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MATK +210
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For each 2 Refine Levels:
Increases damage of Conflagration by 5%.
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For each 4 Refine Levels:
Increases Magical Damage with every element by 2%.
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Type: Book
Attack: 190
Weight: 80
Weapon Level: 5
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Requirement:
Base Level 200
Elemental Master

600013.png Fortified Claymore [2]

A weapon enhanced by using Etel's magical power.
New abilities that had not been discovered before began to emerge.
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For each 2 Refine Levels:
Increases damage of Storm Slash by 5%.
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For each 4 Refine Levels:
ATK +2%
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Type: Two-Handed Sword
Attack: 250
Weight: 230
Weapon Level: 5
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Requirement:
Base Level 200
Dragon Knight

550059.png Fortified Wand [2]

A weapon enhanced by using Etel's magical power.
New abilities that had not been discovered before began to emerge.
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Indestructible in battle
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MATK +210
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For each 2 Refine Levels:
Increases damage of Talisman of Four Bearing God by 5%.
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For each 4 Refine Levels:
Increases Magical Damage with every element by 3%.
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Type: One-Handed Staff
Attack: 170
Weight: 120
Weapon Level: 5
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Requirement:
Base Level 200
Soul Ascetic

510054.png Fortified Edge [2]

A weapon enhanced by using Etel's magical power.
New abilities that had not been discovered before began to emerge.
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For each 2 Refine Levels:
Increases damage of Double Bowling Bash by 5%.
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For each 4 Refine Levels:
Increases Melee Physical Damage by 2%.
_______________________
Type: Dagger
Attack: 170
Weight: 100
Weapon Level: 5
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Requirement:
Base Level 200
Hyper Novice

550057.png Fortified Rod [2]

A weapon enhanced by using Etel's magical power.
New abilities that had not been discovered before began to emerge.
_______________________
Indestructible in battle
_______________________
MATK +200
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For each 2 Refine Levels:
Increases damage of Meteor Storm Buster and Jupitel Thunderstorm by 5%.
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For each 4 Refine Levels:
Increases Magical Damage with every element by 3%.
_______________________
Type: One-Handed Staff
Attack: 120
Weight: 90
Weapon Level: 5
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Requirement:
Base Level 200
Hyper Novice