Einbech Enchants

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Einbech Enchants

Elmen can smelt 25814.png Dynite (25814) from five types of ore which can be obtained from Einbroch mine 3F mobs.

1x 25809.png Redium (25809) , 1x 25810.png Rindium (25810) , 1x 25811.png Odium (25811) , 1x 25812.png Purdium (25812) and 1x 25813.png Whidium (25813) is 1x 25814.png Dynite (25814) .

Elmen sell Einbech accessories and enchant permits by using 30x 25814.png Dynite (25814) to exchange.

Einbech accessories require 75x 25814.png Dynite (25814) to exchange.

32248.png Safety Pendant R [1] (32248)
ItemID: 32248
_______________________
Medal awarded to those responsible for the safety of the Einbech mine.
A very rare medal that has never been awarded.
_______________________
All Basic Stats +5
Increases Attack Speed by 5%.
_______________________
When equipped with Safety Epolet R:
MaxHP +10%
Increases Attack Speed by 15%.
_______________________
When equipped with Safety Epolet B:
MaxHP +10%
Decreases Variable Casting Time by 15%.
_______________________
When equipped with Safety Epolet R or Safety Epolet B and Einbech Weapons:
Decreases Fixed Casting Time by 0.3 seconds.
Decreases After Cast Delay by 7%.
Decreases Physical Damage taken from all size enemies by 3%.
_______________________
Type: Accessory
Position: Right
Defense: 10
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 170
32249.png Safety Pendant B [1] (32249)
ItemID: 32249
_______________________
Medal awarded to those responsible for the safety of the Einbech mine.
A very rare medal that has never been awarded.
_______________________
All Basic Stats +5
Decreases Variable Casting Time by 5%.
_______________________
When equipped with Safety Epolet B:
MaxHP +10%
Decreases Variable Casting Time by additional 15%.
_______________________
When equipped with Safety Epolet R:
MaxHP +10%
Increases Attack Speed by 15%.
_______________________
When equipped with Safety Epolet R or Safety Epolet B and Einbech Weapons:
Decreases Fixed Casting Time by 0.3 seconds.
Decreases After Cast Delay by 7%.
Decreases Magical Damage taken from all size enemies by 3%.
_______________________
Type: Accessory
Position: Right
Defense: 10
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 170
32250.png Safety Epaulet R [1] (32250)
ItemID: 32250
_______________________
Epaulets awarded to those responsible for the safety of the Einbech mine.
A very rare strap that has never been awarded.
_______________________
ATK +5%
_______________________
Type: Accessory
Position: Left
Defense: 10
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 170
32251.png Safety Epaulet B [1] (32251)
ItemID: 32251
_______________________
Epaulets awarded to those responsible for the safety of the Einbech mine.
A very rare strap that has never been awarded.
_______________________
MATK +5%
_______________________
Type: Accessory
Position: Left
Defense: 10
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 170

Modification Permits require 30 Dynite to exchange.

Modification Permits are used for enchanting Einbech weapons.

Magical Modification Permit
9529.png Magical Modification Permit (9529)
9514.png Physical Modification Permit (9514)

Three random options will be given upon enchanting. If you get unwanted options. You can re-enchant it as much as you want as long as you have Permit to process.

Magical Modification Permit
1st enchant list 2nd enchant list 3rd enchant list
  • Matk 5 ~ 45
  • Matk% 1 ~ 10%
  • Heal effectiveness 3 ~ 25%
  • Reduce variable casting time 5 ~ 10%
  • Flee 7 ~ 35
  • Increase magic damage to [any element] enemies 3 ~ 20%
  • Crit 2 ~ 10
  • Heal effectiveness 7 ~ 25%
  • Reduce variable casting time 5 ~ 10%
  • Increase magic damage to [any race] enemies 3 ~ 20%
  • Increase magic damage to normal enemies 3 ~ 20%
  • Increase magic damage to boss enemies 3 ~ 20%
  • Ignore magic defense of [any race] enemies 3 ~ 25%
  • Ignore magic defense of normal enemies 3 ~ 18%
Physical Modification Permit
1st enchant list 2nd enchant list 3rd enchant list
  • Atk 5 ~ 45
  • Atk% 1 ~ 10%
  • Hit 5 ~ 35
  • Flee 7 ~ 35
  • ASPD 1 ~ 2
  • ASPD% 5 ~ 10%
  • Increase critical damage 5 ~ 20%
  • Increase physical damage to [any element] enemies 3 ~ 20%
  • Crit 2 ~ 10
  • Increase physical damage to [any race] enemies 3 ~ 20%
  • Increase physical damage to normal enemies 3 ~ 20%
  • Increase physical damage to boss enemies 3 ~ 20%
  • Ignore physical defense of [any race] enemies 3 ~ 25%
  • Ignore physical defense of normal enemies 3 ~ 18%