Item Reform - Overview

From MuhRO
Jump to navigation Jump to search

Introduction into Item Reforming

Item Reforming is the process of converting a weapon or armor into an improved version. The special thing about reforming is that the cards and enchantments of the old version are preserved. The refinement level is not reset, it only changes during the reform process along the chosen reform method.
The NPC is in our Equip enchancement office (@go50), her name is Whoopi (grademk 48, 169).
Go50.png Whoop.png

Materials

In the reforming process, various materials are necessary. These can be dropped from monsters but can also be produced and exchanged by yourself.

Gemstone Refining

Item Description Currency Amount
1000430.png Weapon Upgrade Stone (Low) Ore made by refining Weapon Enhancement Ore (Low).
Used to upgrade weapon equipment.
_______________________
Weight: 0
10,000z

5x 1000419.png Weapon Enhancement Ore (Low)

1000434.png Armor Upgrade Stone (Low) Ore made by refining Armor Enhancement Ore (Low).
Used to upgrade armor equipment.
_______________________
Weight: 0
10,000z

5x 1000423.png Armor Enhancement Ore (Low)

1000438.png Accessory Upgrade Stone (Low) Ore made by refining Accessory Enhancement Ore (Low).
Used to upgrade accessory equipment.
_______________________
Weight: 0
10,000z

5x 1000426.png Accessory Enhancement Ore (Low)

1000431.png Weapon Upgrade Stone (Intermediate) Ore made by refining Weapon Enhancement Ore (Intermediate).
Used to upgrade weapon equipment.
_______________________
Weight: 0
20,000z

5x 1000420.png Weapon Enhancement Ore (Intermediate)

1000435.png Armor Upgrade Stone (Intermediate) Ore made by refining Armor Enhancement Ore (Intermediate).
Used to upgrade armor equipment.
_______________________
Weight: 0
20,000z

5x 1000424.png Armor Enhancement Ore (Intermediate)

1000439.png Accessory Upgrade Stone (Intermediate) Ore made by refining Accessory Enhancement Ore (Intermediate).
Used to upgrade accessory equipment.
_______________________
Weight: 0
20,000z

5x 1000427.png Accessory Enhancement Ore (Intermediate)

1000432.png Weapon Upgrade Stone (High) Ore made by refining Weapon Enhancement Ore (High).
Used to upgrade weapon equipment.
_______________________
Weight: 0
50,000z

5x 1000421.png Weapon Enhancement Ore (High)

1000436.png Armor Upgrade Stone (High) Ore made by refining Armor Enhancement Ore (High).
Used to upgrade armor equipment.
_______________________
Weight: 0
50,000z

5x 25920.png Armor Enhancment Gemstone (Advanced)

1000440.png Accessory Upgrade Stone (High) Ore made by refining Accessory Enhancement Ore (High).
Used to upgrade accessory equipment.
_______________________
Weight: 0
50,000z

5x 1000428.png Accessory Enhancement Ore (High)

1000433.png Weapon Upgrade Stone (Superior) Ore made by refining Weapon Enhancement Ore (Superior).
Used to upgrade weapon equipment.
_______________________
Weight: 0
100,000z

5x 1000422.png Weapon Enhancement Ore (Superior)

1000437.png Armor Upgrade Stone (Superior) Ore made by refining Armor Enhancement Ore (Superior).
Used to upgrade armor equipment.
_______________________
Weight: 0
100,000z

5x 1000425.png Armor Enhancement Ore (Superior)

1000441.png Accessory Upgrade Stone (Superior) Ore made by refining Accessory Enhancement Ore (Superior).
Used to upgrade accessory equipment.
_______________________
Weight: 0
100,000z

5x 1000429.png Accessory Enhancement Ore (Superior)

Gemstone Exchange

Item Description Currency Amount
1000431.png Weapon Upgrade Stone (Intermediate) Ore made by refining Weapon Enhancement Ore (Intermediate).
Used to upgrade weapon equipment.
_______________________
Weight: 0
10,000z
3x 1000430.png Weapon Upgrade Stone (Low)
1000435.png Armor Upgrade Stone (Intermediate) Ore made by refining Armor Enhancement Ore (Intermediate).
Used to upgrade armor equipment.
_______________________
Weight: 0
10,000z
3x 1000434.png Armor Upgrade Stone (Low)
1000439.png Accessory Upgrade Stone (Intermediate) Ore made by refining Accessory Enhancement Ore (Intermediate).
Used to upgrade accessory equipment.
_______________________
Weight: 0
10,000z
3x 1000438.png Accessory Upgrade Stone (Low)
1000432.png Weapon Upgrade Stone (High) Ore made by refining Weapon Enhancement Ore (High).
Used to upgrade weapon equipment.
_______________________
Weight: 0
20,000z
3x 1000431.png Weapon Upgrade Stone (Intermediate)
1000436.png Armor Upgrade Stone (High) Ore made by refining Armor Enhancement Ore (High).
Used to upgrade armor equipment.
_______________________
Weight: 0
20,000z
3x 1000435.png Armor Upgrade Stone (Intermediate)
1000440.png Accessory Upgrade Stone (High) Ore made by refining Accessory Enhancement Ore (High).
Used to upgrade accessory equipment.
_______________________
Weight: 0
20,000z
3x 1000439.png Accessory Upgrade Stone (Intermediate)
1000433.png Weapon Upgrade Stone (Superior) Ore made by refining Weapon Enhancement Ore (Superior).
Used to upgrade weapon equipment.
_______________________
Weight: 0
50,000z
3x 1000432.png Weapon Upgrade Stone (High)
1000437.png Armor Upgrade Stone (Superior) Ore made by refining Armor Enhancement Ore (Superior).
Used to upgrade armor equipment.
_______________________
Weight: 0
50,000z
3x 1000436.png Armor Upgrade Stone (High)
1000441.png Accessory Upgrade Stone (Superior) Ore made by refining Accessory Enhancement Ore (Superior).
Used to upgrade accessory equipment.
_______________________
Weight: 0
50,000z
3x 1000440.png Accessory Upgrade Stone (High)

Purchase Additional Gemstone

Item Description Currency Amount
1000430.png Weapon Upgrade Stone (Low) Ore made by refining Weapon Enhancement Ore (Low).
Used to upgrade weapon equipment.
_______________________
Weight: 0
20,000z
1x 25729.png Shadowdecon
1000434.png Armor Upgrade Stone (Low) Ore made by refining Armor Enhancement Ore (Low).
Used to upgrade armor equipment.
_______________________
Weight: 0
20,000z
1x 25729.png Shadowdecon
1000438.png Accessory Upgrade Stone (Low) Ore made by refining Accessory Enhancement Ore (Low).
Used to upgrade accessory equipment.
_______________________
Weight: 0
20,000z
1x 25729.png Shadowdecon

Target Items

Thanatos Weapons

To reform Thanatos Weapons to Thanatos AD Weapons you need following items:

Thanatos Weapon Item Reform Example
Base Item Materials Refine Change Result Item ⇒ next Option Materials Refine Change
+9~+20
13441.png Thanatos Sword [1]
100x 6672.png Gray Shard

100x 1000430.png Weapon Upgrade Stone (Low)

-5 500024.png Thanatos Sword-AD [2]

+9~+11
14x 6635.png Blacksmith's Blessing

1x 100619.png Modified Thanatos Refine Hammer

+1
OR
300x 6672.png Gray Shard

100x 1000431.png Weapon Upgrade Stone (Intermediate)

-1

Ancient Hero -> Patent Reform

To convert an Ancient Hero Weapon into their Patent equivalent you need a 100753.png Patent Ancient Hero's Cube which can be obtained by:


Material requirements are the same for all weapons. This is an example:

Ancient Hero Example
Base Item Materials Refine Change Result Item
+7~+20
18164.png Royal Bow [2]
100753.png Patent Ancient Hero's Cube -2 700018.png Patent Royal Bow [2]

Patent -> Hero LT Reform

Material requirements are the same for all weapons. This is an example:
100821.png Modified Hero's Refine Hammer can be obtained as MVP drop in Bioresearch Laboratory

Patent Weapon Item Reform Example
Base Item Materials Refine Change Result Item ⇒ Next Option Materials Refine Change
+9~+20

590012.png Patent Saint Mace [2]

50x 25786.png Somatology Research Document

100x 25787.png Somatology Experimental Fragment
100x 1000430.png Weapon Upgrade Stone (Low)

-5 590030.png Saint Mace-LT [2]

+9~+11
14x 6635.png Blacksmith's Blessing

1x 100821.png Modified Hero's Refine Hammer

+1
OR
150x 25786.png Somatology Research Document

300x 25787.png Somatology Experimental Fragment
100x 1000431.png Weapon Upgrade Stone (Intermediate)

-1
OR
1x 7925.png Powerful Dimensional Essence

150x 25786.png Somatology Research Document

300x 25787.png Somatology Experimental Fragment

100x 1000432.png Weapon Upgrade Stone (High)

+1

Great Hero Boots -> Hero's Boots-LT Reform

Hero Boots Item Reform Example
Base Item Materials Refine Change Result Item
+9~+20
22238.png Great Hero Boots [1]
50x 25786.png Somatology Research Document

100x 25787.png Somatology Experimental Fragment
100x 1000434.png Armor Upgrade Stone (Low)

-5 470094.png Hero Boots-LT [1]
OR
150x 25786.png Somatology Research Document

300x 25787.png Somatology Experimental Fragment
100x 1000435.png Armor Upgrade Stone (Intermediate)

-1


Various Headgears

Improved LT versions are also available for some headgears. These can also be produced via the Reforming Process. Some of the basic versions can be produced via crafting.

Headgears
Base Item Materials Refine Change Result Item ⇒ Next Option Materials Refine Change
+9~+20
19265.png Smokie Transformation Leaf [1]
150x 945.png Raccoon Leaf

100x 1000434.png Armor Upgrade Stone (Low)

-5 400152.png Smokie Transformation Leaf-LT [1]

+9~+11

14x 6635.png Blacksmith's Blessing

1x 101259.png Special Hat Hammer

+1
OR
300x 945.png Raccoon Leaf

100x 1000435.png Armor Upgrade Stone (Intermediate)

-1
Smokey uses the leaves of transformation.
I feel the energy of Smokey.
_______________________
For each Refine Level:
Increases Magical Damage with every element by 1%.
_______________________
Has a chance to transform into Smokie for 5 seconds when dealing Melee Physical Damage.
_______________________
Grants following effects while in Smokie form:
Has 5% chance to auto-cast bolt spells lv.2 when dealing Melee Physical Damage.
_______________________
Refine Level +7:
4% chance to auto-cast Frost Nova lv.5 when dealing Melee Physical Damage.
_______________________
Refine Level +8:
3% chance to auto-cast Thunderstorm lv.5 when dealing Melee Physical Damage.
_______________________
Refine Level +9 and Base Level 100:
2% chance to auto-cast Hell Inferno lv.5 when dealing Melee Physical Damage.
_______________________
Refine Level +10 and Base Level 100:
1% chance to auto-cast Chain Lightning lv.3 when dealing Melee Physical Damage.
_______________________
Type: Headgear
Defense: 7
Position: Top
Weight: 60
Armor Level: 1
_______________________
Requirement: None
An improved version of the transformation leave used by Smokey.
_______________________
Base Level at least 120:
P.ATK +2
S.MATK +2
_______________________
For each Refine Level:
Increases Magical Damage with every element by 1%.
_______________________
For each 3 Refine Levels:
MATK +2%
_______________________
For each 5 Refine Levels:
ASPD +1
_______________________
Has a chance to transform into Smokie for 10 seconds when dealing Melee Physical Damage.
_______________________
Grants following effects while in Smokie form:
MATK +100, HIT +50
Physical melee attacks have 5% chance to auto-cast Level 3 Cloud Kill.
(If you learned a higher Level, it will auto cast that Level instead.)

Refine Level +7:
MATK +50, HIT +25

Refine Level +9:
Physical melee attacks have 5% chance to auto-cast Level 5 Hell Inferno additionally.

Refine Level +10:
Physical melee attacks have 5% chance to auto-cast Level 3 Chain Lightning additionally.
_______________________
[Grade Bonus]
[Grade D]: Refine Level +11: Magical attacks have 3% chance to auto-cast Level 9 Fire Ball additionally.
[Grade C]: P.ATK +2, S.MATK +2
[Grade B]: Refine Level +12: Fixed Casting Time -0.5 seconds.
_______________________
Type: Headgear
Defense: 7
Position: Top
Weight: 60
Armor Level: 2
_______________________
Requirement:
Base Level 150
+9~+20
19134.png Wickebine's Black Cat Ears [1] or

+9~+20

5360.png Wickebine's Black Cat Ears

50x 7206.png Black Cat Doll

100x 1000434.png Armor Upgrade Stone (Low)

-5 400153.png Wickebine's Black Cat Ears-LT [1]

+9~+11

14x 6635.png Blacksmith's Blessing

1x 101259.png Special Hat Hammer

+1
OR
100x 7206.png Black Cat Doll

100x 1000435.png Armor Upgrade Stone (Intermediate)

-1
Wickebine's black cat ears.
_______________________
FLEE +10
_______________________
Increases Critical Damage by 10%.
_______________________
Random chance to pierce magical defense of target for 5 sec when dealing magical damage.
_______________________
Type: Headgear
Defense: 4
Position: Top
Weight: 20
Armor Level: 1
_______________________
Requirement:
Base Level 45
All Jobs except Novice
An improved version of the black cat ears used by Wickebine.
_______________________
FLEE +20
_______________________
Increases Critical Damage by 15%.
Increases Magical Damage with every element by 15%.
_______________________
Base Level at least 210:
P.ATK +2
S.MATK +2
_______________________
Physical attacks have a certain chance to increase Critical by 30 for 10 seconds.
Magical attacks have a certain chance to ignore magic defense of all race, except Players, by 100% for 10 seconds.
_______________________
Refine Level +7:
Increases Critical Damage by additional 10%.
Increases Magical Damage with every element by additional 10%.
_______________________
Refine Level +9:
ATK +5%, MATK +5%
_______________________
Refine Level +11:
Decreases After Cast Delay by 5%.
_______________________
[Grade Bonus]
[Grade D]: Refine Level +11: After Cast Delay -5%.
[Grade C]: P.ATK +2, S.MATK +2
[Grade B]: Refine Level +12: Fixed Casting Time -0.5 seconds.
_______________________
Type: Headgear
Defense: 0
Position: Top
Weight: 20
Armor Level: 2
_______________________
Requirement:
Base Level 150
+9~+20

19266.png Survival Circlet [1]

100x 7166.png Soft Silk

100x 1000434.png Armor Upgrade Stone (Low)

-5 400154.png Survival Circlet-LT [1]

+9~+11

14x 6635.png Blacksmith's Blessing

1x 101259.png Special Hat Hammer

+1
OR
200x 7166.png Soft Silk

100x 1000435.png Armor Upgrade Stone (Intermediate)

-1
Headdress used by monks. The power to draw the wearer's magic is said to be hidden.
_______________________
INT +3
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
Refine Level +10:
Matk +5%
_______________________
Base Level at least 130:
Matk +50
_______________________
When equipped with Survivor's Orb:
Decreases After Cast Delay by as percent equal to Refine rate of Survivor's Circlet.
_______________________
When equipped with Survivor's Rod:
For each Refine Level of Survivor's Rod:
Matk +10.
_______________________
When equipped with Survivor's Manteau:
For each 2 Refine Level of Survivor's Manteau:
Decreases Variable Casting Time by 5%.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 50
Armor Level: 1
_______________________
Requirement: None
An improvised version of the headdress used by practitioners.
_______________________
INT +3
MATK +50
_______________________
Base Level at least 180:
MATK +50
_______________________
Base Level at least 210:
P.ATK +2
S.MATK +2
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by 15%.
_______________________
Refine Level +10:
MATK +5%
_______________________
Refine Level +11:
Increases Magical Damage against Boss class by 20%.
_______________________
When equipped with Survivor Orb-LT:
Protects from skill cast interruption.
Increases Magical Damage against enemies of every element by 10%.

Refine Level of Survival Circlet-LT is +11 or higher:
Decreases After Cast Delay by 12%.
_______________________
[Grade Bonus]
[Grade D]: Refine Level +11: After Cast Delay -5%.
[Grade C]: P.ATK +2, S.MATK +2
[Grade B]: Refine Level +12: Fixed Casting Time -0.5 seconds.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 50
Armor Level: 2
_______________________
Requirement:
Base Level 150
+9~+20

19264.png Gold Fish Head Hat [1]

150x 954.png Shining Scale

100x 1000434.png Armor Upgrade Stone (Low)

-5 400155.png Gold Fish Hat-LT [1]

+9~+11

14x 6635.png Blacksmith's Blessing

1x 101259.png Special Hat Hammer

+1
OR
300x 954.png Shining Scale

100x 1000435.png Armor Upgrade Stone (Intermediate)

-1
A smirk golden fish hat. Every time I open my mouth, it seems fishy.
_______________________
Has a chance to endow weapon with Holy element for 60 seconds when dealing physical damage.
Has a chance to increase Holy element magic by 10% for 60 seconds when dealing magical damage.
_______________________
Refine Level +7:
Increased the chance to activate Magical Damage with Holy element increase.
_______________________
Refine Level +9:
When hit by a physical attack, has a low chance to auto-cast Quagmire lv.1 when receiving physical damage.
_______________________
Type: Headgear
Defense: 2
Position: Top
Weight: 40
Armor Level: 1
_______________________
Requirement: None
An improved version of the puffing gold fish hat.
_______________________
Base Level at least 210:
P.ATK +2
S.MATK +2
_______________________
Physical attacks have a certain chance to grant Holy element to your weapon for 60 seconds.
Magical attacks have a certain chance to increase Magical Damage with Holy element by 20% for 60 seconds.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 10%.
Increases Magical Damage with Holy element by 10%.
_______________________
Refine Level +9:
ATK +5%, MATK +5%
_______________________
Refine Level +11:
Increases Magical Damage against Shadow elemental enemies by 20%.
_______________________
[Grade Bonus]
[Grade D]: Melee physical damage +5%. Magical Damage with Holy element +5%.
[Grade C]: P.ATK +2, S.MATK +2
[Grade B]: Refine Level +12: Fixed Casting Time -0.5 seconds.
_______________________
Type: Headgear
Defense: 2
Position: Top
Weight: 40
Armor Level: 2
_______________________
Requirement:
Base Level 150
+9~+20

5497.png Tiger King Doll Hat [1]

40x 1030.png Tiger's Footskin

100x 1000434.png Armor Upgrade Stone (Low)

-5 400245.png Tiger King Doll Hat-LT [1]

+9~+11

14x 6635.png Blacksmith's Blessing

1x 101259.png Special Hat Hammer

+1
OR
80x 1030.png Tiger's Footskin

100x 1000435.png Armor Upgrade Stone (Intermediate)

-1
A hat that imitates the shape of King Tiger.
_______________________
STR +2
DEX +2
_______________________
Increases Physical Damage against Brute race by 10%.
_______________________
Random chance to transform wearer into King Tiger when dealing or receiving physical attack.
While transforming, drains 5 SP every seconds but gain the power of King Tiger.
Increasing Refine Level will increase the chance to transform and the power of King Tiger.
_______________________
Type: Headgear
Defense: 6
Position: Top
Weight: 40
Armor Level: 1
_______________________
Requirement:
All Jobs except Novice
A hat that imitates the shape of King Tiger.
_______________________
STR + 2,
DEX + 2,
POW + 2,
CON + 2.
Increases Attack Speed (Decreases After Attack Delay by 10%).
Increases Physical Damage against Brute race by 10%.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 15%.
_______________________
Refine Level +9:
ATK + 10%
_______________________
Refine Level +11:
Increases Melee Physical Damage by 10%.
_______________________
Physical attacks have a chance to activate Power of the Beast for 10 seconds.
_______________________
[Power of the Beast]
For each Refine Level:
ATK + 35

Refine Level +10:
P.ATK + 20
_______________________
[Grade Bonus]
[Grade D]: ATK + 5%, POW + 3
[Grade C]: STA +2, Fixed Casting Time -0.5 seconds.
[Grade B]: P.ATK + 2, RES + 20
[Grade A]: P.ATK + 7
_______________________
Type: Headgear
Defense: 6
Position: Top
Weight: 40
Armor Level: 2
_______________________
Requirement:
Base Level 150
+9~+20

5464.png Bacsojin Doll Hat [1]

200x 7165.png Transparent Celestial Robe

100x 7166.png Soft Silk
100x 1000434.png Armor Upgrade Stone (Low)

-5 400246.png Bacsojin Doll Hat-LT [1]

+9~+11

14x 6635.png Blacksmith's Blessing

1x 101259.png Special Hat Hammer

+1
OR
400x 7165.png Transparent Celestial Robe

200x 7166.png Soft Silk
100x 1000435.png Armor Upgrade Stone (Intermediate)

-1
A doll resembles the fairy “Baek-so-jin“.
_______________________
INT +3
MDEF +9
_______________________
Increases Magical Damage against Undead race by 10%.
_______________________
Random chance to transform wearer into Bacsojin when dealing or receiving magical attack.
While in transform, you will lose 10 SP per sec but you will gain more magical power.
Higher Refine Level will increase the transform duration and magical power.
_______________________
Type: Headgear
Defense: 0
Position: Top
Weight: 0
Armor Level: 1
_______________________
Requirement:
All Jobs except Novice
A doll resembles the fairy “Baek-so-jin“.
_______________________
INT + 2,
DEX + 2,
SPL + 2,
CON + 2.
Decreases Variable Casting Time by 10%.
Increases Magical Damage against Undead race by 10%.
_______________________
Refine Level +7:
Increases Magical Damage with every element by 15%.
_______________________
Refine Level +9:
MATK + 10%
_______________________
Refine Level +11:
Increases Magical Damage with every element by 10%.
_______________________
Magical attacks have a chance to activate New Spirit for 10 seconds.
_______________________
[New Spirit]
For each Refine Level:
MATK + 35

Refine Level +10:
S.MATK + 20
_______________________
[Grade Bonus]
[Grade D]: MATK + 5%, SPL + 3
[Grade C]: WIS +2, Fixed Casting Time -0.5 seconds.
[Grade B]: S.MATK + 3, MRES + 20
[Grade A]: S.MATK + 7
_______________________
Type: Headgear
Defense: 6
Position: Top
Weight: 40
Armor Level: 2
_______________________
Requirement:
Base Level 150
+9~+20

5658.png Imp Hat [1]

150x 7122.png Burning Hair

100x 1000434.png Armor Upgrade Stone (Low)

-5 400156.png Imp Hat-LT [1]

+9~+11

14x 6635.png Blacksmith's Blessing

1x 101259.png Special Hat Hammer

+1
OR
300x 7122.png Burning Hair

100x 1000435.png Armor Upgrade Stone (Intermediate)

-1
A hat that mimic Imp, the mascot of Thor Volcano Dungeon.
_______________________
Random chance to enchant equipped weapon with Fire elemental for 60 sec when dealing physical damage.
_______________________
Random chance to increase Magical Damage with Fire element by 10% for 60 sec when dealing magical damage.
_______________________
Refine Level +7:
Increases the chance of increasing Magical Damage with Fire element.
Refine Level +9:
Random chance to auto-cast Level 1 Pulse Strike when receiving physical damage.
_______________________
Type: Headgear
Defense: 1
Position: Top
Weight: 40
Armor Level: 1
_______________________
Requirement: None
An improved version of the hat modeled after the Imp, the mascot of the Thor Volcano Dungeon.
_______________________
Base Level at least 210:
P.ATK +2
S.MATK +2
_______________________
Physical attacks have a certain chance to grant Fire element to your weapon for 60 seconds.
Magical attacks have a certain chance to increase Magical Damage with Fire element by 20% for 60 seconds.
_______________________
Refine Level +7:
Increases Melee Physical Damage by 10%.
Increases Magical Damage with Fire element by 10%.
_______________________
Refine Level +9:
ATK +5%, MATK +5%
_______________________
Refine Level +11:
Increases Damage against Earth elemental enemies by 20%.
_______________________
[Grade Bonus]
[Grade D]: Melee physical damage +5%. Magical Damage with Fire element +5%.
[Grade C]: P.ATK +2, S.MATK +2
[Grade B]: Refine Level +12: Fixed Casting Time -0.5 seconds.
_______________________
Type: Headgear
Defense: 1
Position: Top
Weight: 40
Armor Level: 2
_______________________
Requirement:
Base Level 150
+0~+0

19267.png Orbs of Survival

450x 7321.png Crystal Fragment

100x 1000436.png Armor Upgrade Stone (High)

0 420066.png Orbs of Survival-LT
Orbs that automatically assists its owner.
_______________________
MDEF +2
_______________________
Decreases Variable Casting Time by 2%.
_______________________
Type: Headgear
Defense: 2
Position: Low
Weight: 30
Armor Level: 1
Refineable: No
_______________________
Requirement: None
An improved version of the freestanding orb that automatically assists the owner.
_______________________
Decreases Variable Casting Time by 3%.
Increases Magical Damage with every element by 7%.
_______________________
Type: Headgear
Defense: 2
Position: Low
Weight: 30
Armor Level: 2
_______________________
Requirement:
Base Level 150

Adulter Fides Weapons

To reform Adulter Fides Weapons to Vivatus Fides Weapons you need following items:

Adulter Fides Weapon Item Reform Example
Base Item Materials Refine Change Result Item ⇒ next Option Materials Refine Change
+9~+20

600017.png Adulter Fides Two-Handed Sword [2]

200x 1000405.png Amethyst Fragment

10x 1000475.png Fides Two-Handed Sword Blueprint
50x 1000501.png Holy Oil of Purification
50x 1000502.png Holy Water of Purification
50x 1000503.png Sabbatical Handkerchief

-5 600018.png Vivatus Fides Two-Handed Sword [2]


+9~+11

14x 6635.png Blacksmith's Blessing

1x 101077.png Vivatus Weapon Refine Hammer

+1
OR
400x 1000405.png Amethyst Fragment

30x 1000475.png Fides Two-Handed Sword Blueprint
200x 1000501.png Holy Oil of Purification
200x 1000502.png Holy Water of Purification
200x 1000503.png Sabbatical Handkerchief

-1

OS Weapons

To reform OS Weapons to Thanatos OSAD Weapons at Item Reformer Whoopi (grademk 51, 169) (@go 50) you need following items:

OS Weapon Item Reform Example
Base Item Materials Refine Change Result Item
+9~+20
1862.png Burning Knuckle-OS [2]
200x 25669.png Unknown Parts

40x 25723.png Cor Core
70x 1000430.png Weapon Upgrade Stone (Low)

none 560034.png Burning Knuckle-OSAD [2]

To increase refine rate of OSAD Weapons between +0 and +11 by one you need to use a 101364.png OSAD Weapon Refine Hammer , 30x 25723.png Cor Core and 30x 25731.png Zelunium .
The 101364.png OSAD Weapon Refine Hammer can be purchased from Elyumina (sp_cor 111, 130)

OS Headgears

To reform OS Headgears to OS-LT Headgears at Item Reformer Whoopi (grademk 51, 169) (@go 50) you need following items:

OS Headgear Item Reform Example
Base Item Materials Refine Change Result Item
+9~+20
400061.png Sagittarius Celestial Coronet [1]
100x 25669.png Unknown Parts

20x 25723.png Cor Core
100x 1000434.png Armor Upgrade Stone (Low)

-5 400261.png Sagittarius Celestial Coronet-LT [1]
OR
300x 25669.png Unknown Parts

60x 25723.png Cor Core
100x 1000435.png Armor Upgrade Stone (Intermediate)

-1

To increase refine rate of OS-LT Headgears between +0 and +11 by one you need to use a 101363.png OS-LT Helm Refine Hammer , 30x 25723.png Cor Core and 30x 25729.png Shadowdecon .
The 101363.png OS-LT Helm Refine Hammer can be purchased from Elyumina (sp_cor 111, 130)

Varmundt Equipment

To reform Varmundt Equipment to their upgraded form at Item Reformer Whoopi (grademk 51, 169) (@go 50) you need following items:

Varmundt Equipment Reform
Base Item Materials Refine/Grade Change Result Item
+7~+20
450200.png Varmundt Fire Rune Armor [1] or

+7~+20
470109.png Varmundt Fire Rune Boots [1] or
+7~+20
480146.png Varmundt Fire Rune Manteau [1]

300x 25731.png Zelunium

500x 1000103.png Varmeal Ticket
100x 1000437.png Armor Upgrade Stone (Superior)
20x 1000641.png Fire Rune
50x 1001139.png Flame Essence

none 450234.png Fire Rune Armor [1] or

470173.png Fire Rune Boots [1] or
480230.png Fire Rune Manteau [1]

+7~+20
450201.png Varmundt Glade Rune Armor [1] or

+7~+20
470108.png Varmundt Glade Rune Boots [1] or
+7~+20
480145.png Varmundt Glade Rune Manteau [1]

300x 25731.png Zelunium

500x 1000103.png Varmeal Ticket
100x 1000437.png Armor Upgrade Stone (Superior)
20x 1000640.png Glade Rune
50x 1001138.png Glade Essence

none 450243.png Glade Rune Armor [1] or

470174.png Glade Rune Boots [1] or
480231.png Glade Rune Manteau [1]

+7~+20
450203.png Varmundt Ice Rune Armor [1] or

+7~+20
470111.png Varmundt Ice Rune Boots [1] or
+7~+20
480148.png Varmundt Ice Rune Manteau [1]

300x 25731.png Zelunium

500x 1000103.png Varmeal Ticket
100x 1000437.png Armor Upgrade Stone (Superior)
20x 1000642.png Ice Rune
50x 1001140.png Ice Essence

none 450244.png Ice Rune Armor [1] or

470175.png Ice Rune Boots [1] or
480232.png Ice Rune Manteau [1]

+7~+20
450202.png Varmundt Death Rune Robe [1] or

+7~+20
470110.png Varmundt Death Rune Boots [1] or
+7~+20
480147.png Varmundt Death Rune Manteau [1]

300x 25731.png Zelunium

500x 1000103.png Varmeal Ticket
100x 1000437.png Armor Upgrade Stone (Superior)
20x 1000643.png Death Rune
50x 1001141.png Death Essence

none 450245.png Death Rune Robe [1] or

470176.png Death Rune Boots [1] or
480233.png Death Rune Manteau [1]

490299.png Varmundt Soul Ring [1] 300x 25731.png Zelunium

500x 1000103.png Varmeal Ticket
100x 1000441.png Accessory Upgrade Stone (Superior)
20x 1001182.png Soul Rune
50x 1001185.png Varmundt Soul Essence

none 490302.png Soul Rune Ring [1]
490299.png Varmundt Soul Ring [1] 300x 25731.png Zelunium

500x 1000103.png Varmeal Ticket
100x 1000441.png Accessory Upgrade Stone (Superior)
5x 1001182.png Soul Rune
10x 1001186.png Varmundt Soul Water

none 490305.png Soul Magic Ring [1]
490300.png Varmundt Venom Ring [1] 300x 25731.png Zelunium

500x 1000103.png Varmeal Ticket
100x 1000441.png Accessory Upgrade Stone (Superior)
20x 1001180.png Venom Rune
50x 1001183.png Varmundt Temple Essence

none 490303.png Venom Rune Ring [1]
490300.png Varmundt Venom Ring [1] 300x 25731.png Zelunium

500x 1000103.png Varmeal Ticket
100x 1000441.png Accessory Upgrade Stone (Superior)
5x 1001180.png Venom Rune
10x 1001189.png Varmundt Venom Water

none 490306.png Venom Magic Ring [1]
490301.png Varmundt Temple Ring [1] 300x 25731.png Zelunium

500x 1000103.png Varmeal Ticket
100x 1000441.png Accessory Upgrade Stone (Superior)
20x 1001178.png Temple Rune
50x 1001183.png Varmundt Temple Essence

none 490304.png Temple Rune Ring [1]
490301.png Varmundt Temple Ring [1] 300x 25731.png Zelunium

500x 1000103.png Varmeal Ticket
100x 1000441.png Accessory Upgrade Stone (Superior)
5x 1001178.png Temple Rune
10x 1001188.png Varmundt Temple Water

none 490307.png Temple Magic Ring [1]