Item Reform - Overview
Introduction into Item Reforming
Item Reforming is the process of converting a weapon or armor into an improved version. The special thing about reforming is that the cards and enchantments of the old version are preserved. The refinement level is not reset, it only changes during the reform process along the chosen reform method.
The NPC is in our Equip enchancement office (@go50), her name is Whoopi (grademk 48, 169).
Materials
In the reforming process, various materials are necessary. These can be dropped from monsters but can also be produced and exchanged by yourself.
Gemstone Refining
Item | Description | Currency Amount |
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Ore made by refining Weapon Enhancement Ore (Low). Used to upgrade weapon equipment. _______________________ Weight: 0 |
10,000z |
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Ore made by refining Armor Enhancement Ore (Low). Used to upgrade armor equipment. _______________________ Weight: 0 |
10,000z |
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Ore made by refining Accessory Enhancement Ore (Low). Used to upgrade accessory equipment. _______________________ Weight: 0 |
10,000z |
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Ore made by refining Weapon Enhancement Ore (Intermediate). Used to upgrade weapon equipment. _______________________ Weight: 0 |
20,000z |
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Ore made by refining Armor Enhancement Ore (Intermediate). Used to upgrade armor equipment. _______________________ Weight: 0 |
20,000z |
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Ore made by refining Accessory Enhancement Ore (Intermediate). Used to upgrade accessory equipment. _______________________ Weight: 0 |
20,000z |
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Ore made by refining Weapon Enhancement Ore (High). Used to upgrade weapon equipment. _______________________ Weight: 0 |
50,000z |
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Ore made by refining Armor Enhancement Ore (High). Used to upgrade armor equipment. _______________________ Weight: 0 |
50,000z |
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Ore made by refining Accessory Enhancement Ore (High). Used to upgrade accessory equipment. _______________________ Weight: 0 |
50,000z |
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Ore made by refining Weapon Enhancement Ore (Superior). Used to upgrade weapon equipment. _______________________ Weight: 0 |
100,000z |
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Ore made by refining Armor Enhancement Ore (Superior). Used to upgrade armor equipment. _______________________ Weight: 0 |
100,000z |
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Ore made by refining Accessory Enhancement Ore (Superior). Used to upgrade accessory equipment. _______________________ Weight: 0 |
100,000z |
Gemstone Exchange
Item | Description | Currency Amount |
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Ore made by refining Weapon Enhancement Ore (Intermediate). Used to upgrade weapon equipment. _______________________ Weight: 0 |
10,000z 3x ![]() |
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Ore made by refining Armor Enhancement Ore (Intermediate). Used to upgrade armor equipment. _______________________ Weight: 0 |
10,000z 3x ![]() |
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Ore made by refining Accessory Enhancement Ore (Intermediate). Used to upgrade accessory equipment. _______________________ Weight: 0 |
10,000z 3x ![]() |
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Ore made by refining Weapon Enhancement Ore (High). Used to upgrade weapon equipment. _______________________ Weight: 0 |
20,000z 3x ![]() |
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Ore made by refining Armor Enhancement Ore (High). Used to upgrade armor equipment. _______________________ Weight: 0 |
20,000z 3x ![]() |
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Ore made by refining Accessory Enhancement Ore (High). Used to upgrade accessory equipment. _______________________ Weight: 0 |
20,000z 3x ![]() |
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Ore made by refining Weapon Enhancement Ore (Superior). Used to upgrade weapon equipment. _______________________ Weight: 0 |
50,000z 3x ![]() |
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Ore made by refining Armor Enhancement Ore (Superior). Used to upgrade armor equipment. _______________________ Weight: 0 |
50,000z 3x ![]() |
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Ore made by refining Accessory Enhancement Ore (Superior). Used to upgrade accessory equipment. _______________________ Weight: 0 |
50,000z 3x ![]() |
Purchase Additional Gemstone
Item | Description | Currency Amount |
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Ore made by refining Weapon Enhancement Ore (Low). Used to upgrade weapon equipment. _______________________ Weight: 0 |
20,000z 1x ![]() |
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Ore made by refining Armor Enhancement Ore (Low). Used to upgrade armor equipment. _______________________ Weight: 0 |
20,000z 1x ![]() |
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Ore made by refining Accessory Enhancement Ore (Low). Used to upgrade accessory equipment. _______________________ Weight: 0 |
20,000z 1x ![]() |
Target Items
Thanatos Weapons
To reform Thanatos Weapons to Thanatos AD Weapons you need following items:
Thanatos Weapon Item Reform Example | |||||
Base Item | Materials | Refine Change | Result Item ⇒ next Option | Materials | Refine Change |
+9~+20 ![]() |
100x ![]() |
-5 | ![]() ⇓ +9~+11 ⇒ |
14x ![]() |
+1 |
OR | |||||
300x ![]() |
-1 |
Ancient Hero -> Patent Reform
To convert an Ancient Hero Weapon into their Patent equivalent you need a Patent Ancient Hero's Cube which can be obtained by:
- MVP drop in Bioresearch Laboratory - Instance
- Exchange
Instance Coin at Doil
Material requirements are the same for all weapons. This is an example:
Ancient Hero Example | |||
Base Item | Materials | Refine Change | Result Item |
+7~+20 ![]() |
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-2 | ![]() |
Patent -> Hero LT Reform
Material requirements are the same for all weapons. This is an example:
Modified Hero's Refine Hammer can be obtained as MVP drop in Bioresearch Laboratory
Patent Weapon Item Reform Example | |||||
Base Item | Materials | Refine Change | Result Item ⇒ Next Option | Materials | Refine Change |
+9~+20 |
50x ![]() 100x |
-5 | ![]() ⇓ +9~+11 ⇒ |
14x ![]() |
+1 |
OR | |||||
150x ![]() 300x |
-1 | ||||
OR | |||||
1x ![]() 150x |
+1 |
Great Hero Boots -> Hero's Boots-LT Reform
Hero Boots Item Reform Example | |||
Base Item | Materials | Refine Change | Result Item |
+9~+20 ![]() |
50x ![]() 100x |
-5 | ![]() |
OR | |||
150x ![]() 300x |
-1 |
Various Headgears
Improved LT versions are also available for some headgears. These can also be produced via the Reforming Process. Some of the basic versions can be produced via crafting.
Headgears | |||||
Base Item | Materials | Refine Change | Result Item ⇒ Next Option | Materials | Refine Change |
+9~+20 ![]() |
150x ![]() |
-5 | ![]() ⇓ +9~+11 ⇒ |
14x ![]() |
+1 |
OR | |||||
300x ![]() |
-1 | ||||
Smokey uses the leaves of transformation. I feel the energy of Smokey. _______________________ For each Refine Level: Increases Magical Damage with every element by 1%. _______________________ Has a chance to transform into Smokie for 5 seconds when dealing Melee Physical Damage. _______________________ Grants following effects while in Smokie form: Has 5% chance to auto-cast bolt spells lv.2 when dealing Melee Physical Damage. _______________________ Refine Level +7: 4% chance to auto-cast Frost Nova lv.5 when dealing Melee Physical Damage. _______________________ Refine Level +8: 3% chance to auto-cast Thunderstorm lv.5 when dealing Melee Physical Damage. _______________________ Refine Level +9 and Base Level 100: 2% chance to auto-cast Hell Inferno lv.5 when dealing Melee Physical Damage. _______________________ Refine Level +10 and Base Level 100: 1% chance to auto-cast Chain Lightning lv.3 when dealing Melee Physical Damage. _______________________ Type: Headgear Defense: 7 Position: Top Weight: 60 Armor Level: 1 _______________________ Requirement: None |
An improved version of the transformation leave used by Smokey. _______________________ Base Level at least 120: P.ATK +2 S.MATK +2 _______________________ For each Refine Level: Increases Magical Damage with every element by 1%. _______________________ For each 3 Refine Levels: MATK +2% _______________________ For each 5 Refine Levels: ASPD +1 _______________________ Has a chance to transform into Smokie for 10 seconds when dealing Melee Physical Damage. _______________________ Grants following effects while in Smokie form: MATK +100, HIT +50 Physical melee attacks have 5% chance to auto-cast Level 3 Cloud Kill. (If you learned a higher Level, it will auto cast that Level instead.) Refine Level +7: MATK +50, HIT +25 Refine Level +9: Physical melee attacks have 5% chance to auto-cast Level 5 Hell Inferno additionally. Refine Level +10: Physical melee attacks have 5% chance to auto-cast Level 3 Chain Lightning additionally. _______________________ [Grade Bonus] [Grade D]: Refine Level +11: Magical attacks have 3% chance to auto-cast Level 9 Fire Ball additionally. [Grade C]: P.ATK +2, S.MATK +2 [Grade B]: Refine Level +12: Fixed Casting Time -0.5 seconds. _______________________ Type: Headgear Defense: 7 Position: Top Weight: 60 Armor Level: 2 _______________________ Requirement: Base Level 150 |
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+9~+20 ![]() +9~+20 |
50x ![]() |
-5 | ![]() ⇓ +9~+11 ⇒ |
14x ![]() |
+1 |
OR | |||||
100x ![]() |
-1 | ||||
Wickebine's black cat ears. _______________________ FLEE +10 _______________________ Increases Critical Damage by 10%. _______________________ Random chance to pierce magical defense of target for 5 sec when dealing magical damage. _______________________ Type: Headgear Defense: 4 Position: Top Weight: 20 Armor Level: 1 _______________________ Requirement: Base Level 45 All Jobs except Novice |
An improved version of the black cat ears used by Wickebine. _______________________ FLEE +20 _______________________ Increases Critical Damage by 15%. Increases Magical Damage with every element by 15%. _______________________ Base Level at least 210: P.ATK +2 S.MATK +2 _______________________ Physical attacks have a certain chance to increase Critical by 30 for 10 seconds. Magical attacks have a certain chance to ignore magic defense of all race, except Players, by 100% for 10 seconds. _______________________ Refine Level +7: Increases Critical Damage by additional 10%. Increases Magical Damage with every element by additional 10%. _______________________ Refine Level +9: ATK +5%, MATK +5% _______________________ Refine Level +11: Decreases After Cast Delay by 5%. _______________________ [Grade Bonus] [Grade D]: Refine Level +11: After Cast Delay -5%. [Grade C]: P.ATK +2, S.MATK +2 [Grade B]: Refine Level +12: Fixed Casting Time -0.5 seconds. _______________________ Type: Headgear Defense: 0 Position: Top Weight: 20 Armor Level: 2 _______________________ Requirement: Base Level 150 |
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+9~+20 |
100x ![]() |
-5 | ![]() ⇓ +9~+11 ⇒ |
14x ![]() |
+1 |
OR | |||||
200x ![]() |
-1 | ||||
Headdress used by monks. The power to draw the wearer's magic is said to be hidden. _______________________ INT +3 _______________________ For each 2 Refine Levels: MATK +10 _______________________ Refine Level +10: Matk +5% _______________________ Base Level at least 130: Matk +50 _______________________ When equipped with Survivor's Orb: Decreases After Cast Delay by as percent equal to Refine rate of Survivor's Circlet. _______________________ When equipped with Survivor's Rod: For each Refine Level of Survivor's Rod: Matk +10. _______________________ When equipped with Survivor's Manteau: For each 2 Refine Level of Survivor's Manteau: Decreases Variable Casting Time by 5%. _______________________ Type: Headgear Defense: 10 Position: Top Weight: 50 Armor Level: 1 _______________________ Requirement: None |
An improvised version of the headdress used by practitioners. _______________________ INT +3 MATK +50 _______________________ Base Level at least 180: MATK +50 _______________________ Base Level at least 210: P.ATK +2 S.MATK +2 _______________________ For each 2 Refine Levels: MATK +10 _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases Magical Damage with every element by 15%. _______________________ Refine Level +10: MATK +5% _______________________ Refine Level +11: Increases Magical Damage against Boss class by 20%. _______________________ When equipped with Survivor Orb-LT: Protects from skill cast interruption. Increases Magical Damage against enemies of every element by 10%. Refine Level of Survival Circlet-LT is +11 or higher: Decreases After Cast Delay by 12%. _______________________ [Grade Bonus] [Grade D]: Refine Level +11: After Cast Delay -5%. [Grade C]: P.ATK +2, S.MATK +2 [Grade B]: Refine Level +12: Fixed Casting Time -0.5 seconds. _______________________ Type: Headgear Defense: 10 Position: Top Weight: 50 Armor Level: 2 _______________________ Requirement: Base Level 150 |
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+9~+20 |
150x ![]() |
-5 | ![]() ⇓ +9~+11 ⇒ |
14x ![]() |
+1 |
OR | |||||
300x ![]() |
-1 | ||||
A smirk golden fish hat. Every time I open my mouth, it seems fishy. _______________________ Has a chance to endow weapon with Holy element for 60 seconds when dealing physical damage. Has a chance to increase Holy element magic by 10% for 60 seconds when dealing magical damage. _______________________ Refine Level +7: Increased the chance to activate Magical Damage with Holy element increase. _______________________ Refine Level +9: When hit by a physical attack, has a low chance to auto-cast Quagmire lv.1 when receiving physical damage. _______________________ Type: Headgear Defense: 2 Position: Top Weight: 40 Armor Level: 1 _______________________ Requirement: None |
An improved version of the puffing gold fish hat. _______________________ Base Level at least 210: P.ATK +2 S.MATK +2 _______________________ Physical attacks have a certain chance to grant Holy element to your weapon for 60 seconds. Magical attacks have a certain chance to increase Magical Damage with Holy element by 20% for 60 seconds. _______________________ Refine Level +7: Increases Melee Physical Damage by 10%. Increases Magical Damage with Holy element by 10%. _______________________ Refine Level +9: ATK +5%, MATK +5% _______________________ Refine Level +11: Increases Magical Damage against Shadow elemental enemies by 20%. _______________________ [Grade Bonus] [Grade D]: Melee physical damage +5%. Magical Damage with Holy element +5%. [Grade C]: P.ATK +2, S.MATK +2 [Grade B]: Refine Level +12: Fixed Casting Time -0.5 seconds. _______________________ Type: Headgear Defense: 2 Position: Top Weight: 40 Armor Level: 2 _______________________ Requirement: Base Level 150 |
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+9~+20 |
40x ![]() |
-5 | ![]() ⇓ +9~+11 ⇒ |
14x ![]() |
+1 |
OR | |||||
80x ![]() |
-1 | ||||
A hat that imitates the shape of King Tiger. _______________________ STR +2 DEX +2 _______________________ Increases Physical Damage against Brute race by 10%. _______________________ Random chance to transform wearer into King Tiger when dealing or receiving physical attack. While transforming, drains 5 SP every seconds but gain the power of King Tiger. Increasing Refine Level will increase the chance to transform and the power of King Tiger. _______________________ Type: Headgear Defense: 6 Position: Top Weight: 40 Armor Level: 1 _______________________ Requirement: All Jobs except Novice |
A hat that imitates the shape of King Tiger. _______________________ STR + 2, DEX + 2, POW + 2, CON + 2. Increases Attack Speed (Decreases After Attack Delay by 10%). Increases Physical Damage against Brute race by 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 15%. _______________________ Refine Level +9: ATK + 10% _______________________ Refine Level +11: Increases Melee Physical Damage by 10%. _______________________ Physical attacks have a chance to activate Power of the Beast for 10 seconds. _______________________ [Power of the Beast] For each Refine Level: ATK + 35 Refine Level +10: P.ATK + 20 _______________________ [Grade Bonus] [Grade D]: ATK + 5%, POW + 3 [Grade C]: STA +2, Fixed Casting Time -0.5 seconds. [Grade B]: P.ATK + 2, RES + 20 [Grade A]: P.ATK + 7 _______________________ Type: Headgear Defense: 6 Position: Top Weight: 40 Armor Level: 2 _______________________ Requirement: Base Level 150 |
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+9~+20 |
200x ![]() 100x |
-5 | ![]() ⇓ +9~+11 ⇒ |
14x ![]() |
+1 |
OR | |||||
400x ![]() 200x |
-1 | ||||
A doll resembles the fairy “Baek-so-jin“. _______________________ INT +3 MDEF +9 _______________________ Increases Magical Damage against Undead race by 10%. _______________________ Random chance to transform wearer into Bacsojin when dealing or receiving magical attack. While in transform, you will lose 10 SP per sec but you will gain more magical power. Higher Refine Level will increase the transform duration and magical power. _______________________ Type: Headgear Defense: 0 Position: Top Weight: 0 Armor Level: 1 _______________________ Requirement: All Jobs except Novice |
A doll resembles the fairy “Baek-so-jin“. _______________________ INT + 2, DEX + 2, SPL + 2, CON + 2. Decreases Variable Casting Time by 10%. Increases Magical Damage against Undead race by 10%. _______________________ Refine Level +7: Increases Magical Damage with every element by 15%. _______________________ Refine Level +9: MATK + 10% _______________________ Refine Level +11: Increases Magical Damage with every element by 10%. _______________________ Magical attacks have a chance to activate New Spirit for 10 seconds. _______________________ [New Spirit] For each Refine Level: MATK + 35 Refine Level +10: S.MATK + 20 _______________________ [Grade Bonus] [Grade D]: MATK + 5%, SPL + 3 [Grade C]: WIS +2, Fixed Casting Time -0.5 seconds. [Grade B]: S.MATK + 3, MRES + 20 [Grade A]: S.MATK + 7 _______________________ Type: Headgear Defense: 6 Position: Top Weight: 40 Armor Level: 2 _______________________ Requirement: Base Level 150 |
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+9~+20 |
150x ![]() |
-5 | ![]() ⇓ +9~+11 ⇒ |
14x ![]() |
+1 |
OR | |||||
300x ![]() |
-1 | ||||
A hat that mimic Imp, the mascot of Thor Volcano Dungeon. _______________________ Random chance to enchant equipped weapon with Fire elemental for 60 sec when dealing physical damage. _______________________ Random chance to increase Magical Damage with Fire element by 10% for 60 sec when dealing magical damage. _______________________ Refine Level +7: Increases the chance of increasing Magical Damage with Fire element. Refine Level +9: Random chance to auto-cast Level 1 Pulse Strike when receiving physical damage. _______________________ Type: Headgear Defense: 1 Position: Top Weight: 40 Armor Level: 1 _______________________ Requirement: None |
An improved version of the hat modeled after the Imp, the mascot of the Thor Volcano Dungeon. _______________________ Base Level at least 210: P.ATK +2 S.MATK +2 _______________________ Physical attacks have a certain chance to grant Fire element to your weapon for 60 seconds. Magical attacks have a certain chance to increase Magical Damage with Fire element by 20% for 60 seconds. _______________________ Refine Level +7: Increases Melee Physical Damage by 10%. Increases Magical Damage with Fire element by 10%. _______________________ Refine Level +9: ATK +5%, MATK +5% _______________________ Refine Level +11: Increases Damage against Earth elemental enemies by 20%. _______________________ [Grade Bonus] [Grade D]: Melee physical damage +5%. Magical Damage with Fire element +5%. [Grade C]: P.ATK +2, S.MATK +2 [Grade B]: Refine Level +12: Fixed Casting Time -0.5 seconds. _______________________ Type: Headgear Defense: 1 Position: Top Weight: 40 Armor Level: 2 _______________________ Requirement: Base Level 150 |
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+0~+0 |
450x ![]() |
0 | ![]() |
||
Orbs that automatically assists its owner. _______________________ MDEF +2 _______________________ Decreases Variable Casting Time by 2%. _______________________ Type: Headgear Defense: 2 Position: Low Weight: 30 Armor Level: 1 Refineable: No _______________________ Requirement: None |
An improved version of the freestanding orb that automatically assists the owner. _______________________ Decreases Variable Casting Time by 3%. Increases Magical Damage with every element by 7%. _______________________ Type: Headgear Defense: 2 Position: Low Weight: 30 Armor Level: 2 _______________________ Requirement: Base Level 150 |
Adulter Fides Weapons
To reform Adulter Fides Weapons to Vivatus Fides Weapons you need following items:
Adulter Fides Weapon Item Reform Example | |||||
Base Item | Materials | Refine Change | Result Item ⇒ next Option | Materials | Refine Change |
+9~+20 | 200x ![]() 10x |
-5 | ![]() ⇓ |
14x ![]() |
+1 |
OR | |||||
400x ![]() 30x |
-1 |
OS Weapons
To reform OS Weapons to Thanatos OSAD Weapons at Item Reformer Whoopi (grademk 51, 169) (@go 50) you need following items:
OS Weapon Item Reform Example | |||
Base Item | Materials | Refine Change | Result Item |
+9~+20 ![]() |
200x ![]() 40x |
none | ![]() |
To increase refine rate of OSAD Weapons between +0 and +11 by one you need to use a OSAD Weapon Refine Hammer , 30x
Cor Core and 30x
Zelunium .
The OSAD Weapon Refine Hammer can be purchased from Elyumina (sp_cor 111, 130)
OS Headgears
To reform OS Headgears to OS-LT Headgears at Item Reformer Whoopi (grademk 51, 169) (@go 50) you need following items:
OS Headgear Item Reform Example | |||
Base Item | Materials | Refine Change | Result Item |
+9~+20 ![]() |
100x ![]() 20x |
-5 | ![]() |
OR | |||
300x ![]() |
-1 |
To increase refine rate of OS-LT Headgears between +0 and +11 by one you need to use a OS-LT Helm Refine Hammer , 30x
Cor Core and 30x
Shadowdecon .
The OS-LT Helm Refine Hammer can be purchased from Elyumina (sp_cor 111, 130)
Varmundt Equipment
To reform Varmundt Equipment to their upgraded form at Item Reformer Whoopi (grademk 51, 169) (@go 50) you need following items: