Mora Equipment

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Overview

Several NPCs in Mora Village can add special stat bonuses to certain pieces of equipment. The gear is randomly given certain bonuses such as more HP or INT. There is a chance of failure, in which case the item is destroyed or previous enchantments are lost. Each attempt costs a varying amount 6380.png Mora Coin (6380) . Upgrades and cards are not lost when enchanting. Depending on the item, you may be able to enchant the item two, or even three times (with increasing risks of failure). In all cases, there is a way to remove or replace the current enchantments.

Artifact Crafter (Warlock)

The Artifact Crafter (mora 99, 93) is located near the middle of town by the lake.

Any of the gears may be purchased from the Guardian of Artifacts (mora 104, 76) at a cost of 10 Mora Coins each.

  • You are only allowed to select which equipment type you desire (shoes, armor, weapon, accessory), and they are given one of the 4 possibilities at random.
Items Enchants Possible Possible Enchantments
2007.png Goldenrod Staff [2] (2007) 2 SP +100
SP +200
HP +100
HP +200
INT +1
INT +2
INT +3
INT +4 (3rd and 4th slots only)

DEX +1
DEX +2
DEX +3
DEX +4 (3rd and 4th slots only)

MATK +1%
MATK +2%
MDEF +1
MDEF +2
2008.png Aqua Staff [2] (2008) 2
2009.png Crimson Staff [2] (2009) 2
2010.png Forest Staff [2] (2010) 2
15025.png Goldenrod Robe (15025) 3
15026.png Aqua Robe (15026) 3
15027.png Crimson Robe (15027) 3
15028.png Forest Robe (15028) 3
2859.png Goldenrod Orb (2859) 3
2860.png Aqua Orb (2860) 3
2861.png Crimson Orb (2861) 3
2862.png Forest Orb (2862) 3
2467.png Goldenrod Shoes (2467) 3
2468.png Aqua Shoes (2468) 3
2469.png Crimson Shoes (2469) 3
2470.png Forest Shoes (2470) 3

Master of Relics (Arch Bishop)

The Master of Relics (mora 96, 74) is located near the middle of town by the lake.

Any of the gears may be purchased from the Keeper of Secrets (mora 88, 89) at a cost of 10 Mora Coins each.

  • Only an Arch Bishop can trade in Mora Coins for the gear with the Keeper of Secrets.
  • He only allowed you to select which equipment type you desire (shoes, armor, weapon, accessory), and they are given one of the 2 or 3 possibilities at random.
  • Enchanting with the Master of Relics has a chance of breaking the gear.
  • You are not allowed to purchase an accessory when you already have one or more in your inventory.
  • It's possible to trade any of the three accessories in to obtain 10 Mora coins, to do so choose the third option from the Keeper of Secrets.
Items Enchants Possible Possible Enchantments
2156.png Bible of Promise Vol.1 [1] (2156) 3 ATK +2%
VIT +1, +2
INT+1, +2, +3, +4 (3rd and 4th slots only)
DEX +1, +2, +3, +4 (3rd and 4th slots only)
HP +500
CRIT +5
2864.png Light of Cure (2864) 2 INT +1, +2
MDEF+6
DEX +1, +2
VIT +1, +2
HP +500
ATK +2%
Cure Lv1(Reduces the cooldown of High Heal by 3 seconds)
2865.png Seal of Basilica (2865) 2 DEX +1, +2
VIT +1, +2
INT +2
MDEF+6
HP +500
ATK +2%
Catholic Lv1 (Reduces the SP cost of Coluseo Heal by 30)
2866.png Ring of Archbishop (2866) 2 MDEF+6
INT +2
DEX +1, +2
VIT +1
HP +500
ATK +2%
(increase effect of healing skills by 3%)
1657.png Wand of Affection [2] (1657) 2 SP +100
VIT+1, +2
INT +1, +2, +5
DEX +1, +2
MATK +1%
++
16013.png Mace of Judgement [2] (16013) 2 DEX +1, +2
ATK +3%
STR +1, +2, +3, +4 (3rd and 4th slots only)
VIT +1, +2
++
2471.png Shoes of Affection (2471) 3 DEX +1, +2
INT +1, +2
ATK +2%
MDEF +6
HP +500
2472.png Shoes of Judgement (2472) 3 DEX +2, +3, +4
INT +1, +2
MDEF +6
ATK +2%
15029.png Robe of Affection (15029) 3 DEX +1, +2, +3
INT +1, +2
ATK +2%
STR +4, +5
CRIT +5
HP +500
MDEF +6
15030.png Robe of Judgement (15030) 3 DEX +1, +2, +3, +4
INT +1, +2, +3, +4
STR +4
VIT +1
ATK +2%
MATK +2%
CRIT +5
HP +500
MDEF +6
2569.png Shawl of Affection (2569) 3 DEX +1, +2, +3, +4
INT +1, +2
VIT +1
HP +500
CRIT +5
MDEF+6
2570.png Shawl of Judgement (2570) 3 DEX +1, +2, +3, +4
INT +1, +2
VIT +1
HP +500

Artifact Collector (Arch Bishop & Warlock) (Empowerment)

The Artifact Collector (mora 124, 82) is located at the right side of the lake.

  • He will exchange your staff that have very precise (and extremely hard to get) enchants value and refine level for an empowered version.
  • Note that upgrading the staff to +7 or higher before trying to enchant it, won't give any bonus to the enchants possibilities as they are totally random.
  • Each time you try to enchant the staff with new value it can break in the process.
  • The enchant value required is the total of all enchants on the staff (ie. INT +2 and INT +2 is a valid INT +4 requirement)
Class Item Req. Enchants Value Req. Refine Reward
Warlock 2007.png Goldenrod Staff [2] (2007) MATK +2% or INT +4 +7 minimum 2011.png Goldenrod Staff II [1] (2011)
2008.png Aqua Staff [2] (2008) 2012.png Aqua Staff II [1] (2012)
2009.png Crimson Staff [2] (2009) 2013.png Crimson Staff II [1] (2013)
2010.png Forest Staff [2] (2010) 2014.png Forest Staff II [1] (2014)
Arch Bishop 1657.png Wand of Affection [2] (1657) MATK +2%, DEX +4 or INT +5 +7 minimum 1660.png Wand of Affection II [1] (1660)
16013.png Mace of Judgement [2] (16013) ATK +3%, DEX +4 or STR +5 16018.png Empowered Mace Of Judgement [1] (16018)

Artifact Researcher (Ranger, Guillotine Cross & Rune Knight)

The Artifact Researcher (mora 148, 98) is located east of the the lake.

Any of the gears may be purchased from the Guardian of Power (mora 152, 97) at a cost of 10 6380.png Mora Coin (6380) each.

  • Any class can trade in Mora Coins to buy the gear from the Guardian of Power, but you have to equip the gear to enchant it with the Artifact Researcher.
  • From here you can select which class and specific piece of equipment you would like.
  • Enchantments cost 1 6380.png Mora Coin (6380) and 100,000z each.
  • The second enchantment has a chance of failure (failure erases all enchantments).
  • The third enchantment has a low chance of success, failure results in either the removal of all enchantments, or the item breaking.
  • The third dialog option will remove all enchants, for 1 mora coin and 100,000 zeny.

Success rates are unknown, but anecdotal evidence suggests 40-60% for second enchant, and somewhat lower, possibly 30-50% on third enchant. Failures on third enchant seem to have approximately equal chance of losing enchants, or item breaking.

Enchantments are drawn from one of a fairly small number of lists - presumably with the same rates. These are shown at the end of the section. If the item is +9 or greater when you enchant it, you will be given two choices. One of these choices pulls from the same list that enchantments below +9 did, and the other pulls from a different list.

Items Enchants Possible Enchantment list +0~8 Enchantment list options at +9
2475.png Ur Greaves [1] (2475) 3 Assist Ability Assist Ability Strength
2476.png Peuz Greaves [1] (2476) 3 Assist Ability Assist Ability Physical Type
2574.png Ur Manteau (2574) 3 Evasion Type Evasion Type Strength
2575.png Peuz Manteau (2575) 3 Evasion Type Evasion Type Critical Type
15036.png Ur Plate (15036) 3 Strength Strength Atk Type
15037.png Peuz Plate (15037) 3 Physical Type Physical Type Crit Type
2883.png Ur Seal [1] (2883) 2 Assist Ability n/a n/a
2884.png Peuz Seal [1] (2884) 2


Items Enchants Possible Possible Enchantments +9 Enchantments (option 1) +9 Enchantments (option 2)
2479.png White Wing Boots [1] (2479) 3 Assist Ability Assist Ability Critical Type
2480.png Black Wing Boots [1] (2480) 3
2580.png White Wing Manteau (2580) 3 Evasion Type Evasion Type Atk Type
2581.png Black Wing Manteau (2581) 3 Assist Ability Unknown Unknown
15042.png White Wing Suit [1] (15042) 3 Critical Type Critical Type Ranged Type
15043.png Black Wing Suit [1] (15043) 3 Unknown Atk Type Unknown
2890.png White Wing Brooch (2890) 2 Assist Ability n/a n/a
2891.png Black Wing Brooch (2891) 2


Items Enchants Possible Possible Enchantments +9 Enchantments (option 1) +9 Enchantments (option 2)
2477.png Sapha's Shoes [1] (2477) 3 Assist Ability Assist Ability
Critical Type
2478.png Nab's Shoes [1] (2478) 3 Atk Type
2577.png Sapha's Hood (2577) 3 Evasion Type Evasion Type Critical Type
2578.png Nab's Hood (2578) 3
15038.png Sapha's Cloth [1] (15038) 3 Critical Type Critical Type Physical Type
15039.png Nab's Cloth [1] (15039) 3 Atk Type Atk Type Crit Type
2886.png Sapha's Ring (2886) 2 Assist Ability n/a n/a
2887.png Nab's Ring (2887) 2


The Artifact Researcher can also be used to enchant the empowered versions of Arch Bishop and Warlock weapons (WIP)

Items Enchants Possible Possible Enchantments +9 Enchantments (option 1) +9 Enchantments (option 2)
1660.png Wand of Affection II [1] (1660) 3 Healer Healer Spell Ability 1
16018.png Empowered Mace Of Judgement [1] (16018) 3 Atk Type Atk Type Spell Ability 1
2011.png Goldenrod Staff II [1] (2011) 3 Spell Ability 1 Spell Ability 1 Spell Ability 2
2012.png Aqua Staff II [1] (2012) 3
2013.png Crimson Staff II [1] (2013) 3
2014.png Forest Staff II [1] (2014) 3


Possible Enchantments

Mora Gear Enchant-tables:

Strength
Ability Slot One Slot Two Slot Three
HP +300, +400, +500 +400, +500 +500
VIT +1, +2, +3 +2, +3, +4 +3, +4, +5
DEF +3, +6, +9 +6, +9, +12 +9, +12
ATK Type
Ability Slot One Slot Two Slot Three
ATK +1%, +2%, +3% +2%, +3% +3%
STR +1, +2, +3 +2, +3, +4 +3, +4, +5
Fighting Spirit 1, 2, 3 2, 3, 4 3, 4, 5, 6
Physical Type
Ability Slot One Slot Two Slot Three
HP +100, +200 +200, +300 +300
LUK +1, +2 +2, +3 +3, +4
AGI +1, +2 +2, +3 +3, +4
DEF +3, +6 +6, +9 +9
ASPD - - +1
Critical Type
Ability Slot One Slot Two Slot Three
LUK +1, +2, +3, +4 +2, +3, +4, +5 +3, +4, +5
STR +1, +2, +3 +2, +3 +4
CRIT +5 +5, +7 +5, +7
Sharp 1 1, 2 1, 2, 3
Evasion
Ability Slot One Slot Two Slot Three
LUK +1, +2, +3 +2, +3, +4 +3, +4, +5
AGI +1, +2, +3 +2, +3, +4 +2, +3, +4, +5
Flee 1, 3 3, 6 6, 12
Ranged Type
Ability Slot One Slot Two Slot Three
DEX +1, +2, +3 +2, +3, +4 +4, others (probably +3~5)
LUK +1, +2, +3, +4 +2, +3, +4 +3, others (probably +3~5)
CRIT +5 +5 +5
Expert Archer 1, 2, 3 (rare) 1, 2, 3 1, 2, 3, 4, 5
Assist Ability
Ability Slot One Slot Two Slot Three
HP +200 +300 +300
SP +100 +150 +150
DEF +6 +9 +9
MDEF +4 +6 +9
STR 1 1 2
VIT 1 1 2
DEX 1 1 2
AGI 1 1 2
Spell Ability 1
Ability Slot One Slot Two Slot Three
HP +100, +200 +200, +300 +200, +300
INT +1, +2 +2, +3 +2, +3, +4
DEX +1, +2 +2, +3 +2, +3, +4
Spell 1, 2 2, 3 2, 3, 4
Spell Ability 2
Ability Slot One Slot Two Slot Three
HP +200 None None
INT +2, +3 +3, +4 +3, +4, +5
DEX +2, +3 +3, +4 +3, +4, +5
MATK +1% +1%, +2% 1%, +2%, +3%
Spell 2, 3 3, 4 4
Healer
Ability Slot One Slot Two Slot Three
INT +1, +2, +3 +2, +3, +4 +3, +4
DEX +1, +2, +3 +2, +3, +4 +3, +4
MATK None 1% 1%, 2%, 3%
Heal 1 1, 3 1, 3, 4, 5

Other Enchants

There are three other specific items which can be enchanted: Army Padding (sold by Master Tailor for 1 Mora Coin), Pendant of Guardian, and Loki's Muffler. Attempts at enchanting cost 5 mora coins each. On a successful enchantment, the items will receive three abilities. Items can be enchanted again if desired. This will replace the first enchantment.

On a failed enchantment, the Army Padding will be destroyed, and the others will just be left un-enchanted.

Items NPC Ability 1 Ability 2 Ability 3
15024.png Army Padding (15024) Master Tailor (mora 105, 176) ATK +2%, +3%
MATK +1%, +2%
FLEE +6, +12
CRIT +5, +7
DEX +1, +2, +3
INT +1, +2
LUK +1, +2
STR +1, +2
DEX +3
AGI +1, +2
VIT +1, +2
2858.png Pendant of Guardian (2858) Pendant Crafter (mora 123, 177)
2568.png Loki's Muffler (2568) Bulberry Westhood (mora 134, 166)

Artifact Panhandler

The Artifact Panhandler is located at the bottom right of the lake (mora 119, 75). Unwanted Arch Bishop and Warlock gears can be exchanged here to 2 Mora Coins each.